Telegram tap-to-earn combat game MemeFi has delayed its airdrop date yet again, pushing back its final snapshot of player activity as the team prepares for the Sui token launch.
In a Telegram community post, the game’s team blamed remaining work to be completed for the token listing on the “developer and legal side.” This is the second formal delay for the token launch, which was originally dated for October 9 and later moved to November 12.
MemeFi is a tap-to-earn game that sees players fight against meme-inspired enemies by tapping the screen, earning coins in the process. As with most games in this genre, all in-game progress goes towards earning players a larger share of the project’s future token airdrop.
Late Tuesday, the Telegram game announced that its token would be listed on OKX on November 22, followed by an airdrop to eligible players. With this revised airdrop date, MemeFi has also pushed the final snapshot back to November 15, so players have more time to play the game and attempt to earn more tokens.
“The 10-day shift in the timeline is there as we’re still preparing for the listings on the dev and legal side,” the announcement said. It also promised that this will be the “final listing timeline.”
Originally intended to launch on October 9, the token launch was delayed amid apparent behind-the-scenes movements. Then on October 25, MemeFi announced that it would be launching on layer-1 network Sui rather than the originally planned Ethereum layer-2 scaling network Linea, with the launch shifted to November 12
For now, the only exchange confirmed to list the token is OKX. More details regarding the listing and other exchanges are expected to be announced in the coming days.
Exchange OKX opened pre-market trading for MEMEFI on October 25. At the time of writing, MEMEFI is being traded for $0.007493 on the platform. Pre-market trading allows users to speculate on the eventual price of a token before it has launched—and very often it is wrong.
MemeFi is one of many Telegram gaming projects to release a token this year. Notcoin, the game that kickstarted the tap-to-earn craze, saw the most success with its token on The Open Network (TON) peaking at a market cap of $2.97 billion.
Hamster Kombat’s token launch was not as successful, however, despite its significantly larger player base. Peaking at a market cap of $646.3 million, the token swiftly crashed as user interest started to wane.
Tap-to-earn games often look to reinvent their gameplay loop to keep players interested, but we’re yet to see a project nail the transition. Notcoin, for example, has partnered with other projects such as Flappy Bird, but has yet to recreate the original buzz around its model.
Jack Booth, the co-founder of TON Society—the organization focused on TON community operations—recently told Decrypt that tap-to-earn should be seen as a launch strategy rather than a genre itself. Projects that are garnering hundreds of millions of players should use that as a platform to release a product, he believes—not simply continue the repetitive tapping loop.
Edited by Andrew Hayward
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